The Golden Hearth
Disciple of the Eye
Disciple of the Eye
“Leaving an opponent stunned or unconscious only creates a pest that may rise to challenge you again. However, killing your foe is secondary to planting the fear of the dragon within him — the longer he lives, the more he will tell others of your dreadful, terrifying gaze.”
— Molik, kobold disciple of the eye
The way a disciple of the eye fixes her gaze on someone can be remarkably unsettling. A leashed draconic fury is smoldering inside her — the promise of a retribution so great that its mere intimation is enough to make observers fear for their lives.
As a disciple of the eye, you know the messages that the eyes alone can impart. Indeed, eyes can both send and receive information. You are able to collect heightened knowledge about your environment. More important, your merest glance guarantees your foes that by the time you move to become a blur of dragon-inspired bloodshed, it is already too late for them.
Alignment: Any lawful.
Skills: Level 5 monk, Perception 8 ranks.
Feats: Improved Unarmed Strike.
Hit Die: d8
|Table 5-2: The Disciple of the Eye|
|1st||+0||+2||+2||+2||Fast movement, flurry of blows, wandering eyes||+0|
|4th||+3||+4||+4||+4||Glare of the enraged dragon||+2|
Class Skills (4 + Int modifier per level): Concentration, Climb, Craft, Diplomacy, Gather Information, Hide, Jump, Intimidate, Knowledge (arcana), Knowledge (geography), Listen, Move Silently, Profession, Sense Motive, Spot, Survival, Swim, Tumble.
As they advance in level, disciples of the eye gain increased unarmed abilities. They learn how to increase their perception of the world as well as strike fear into their opponents.
Fast Movement (Ex): Your disciple of the eye levels stack with your monk levels (if any) for the purpose of determining your unarmored speed bonus. (See the monk class feature, pages 40-41 of the Player’s Handbook.) If you don’t have any monk levels, you are treated as a monk of the same class level as your disciple class level for determining your unarmored speed bonus.
Flurry of Blows (Ex): Your disciple of the eye levels stack with your monk levels (if any) for the purpose of determining the attack bonuses you use when making a flurry of blows. (See the monk class feature, page 40 of the Player’s Handbook.) If you don’t have any monk levels, you are treated as a monk of the same class level as your disciple class level for determining your flurry of blows attack bonuses.
Wandering Eyes (Sp): As a disciple of the eye, you gain the ability to remotely perceive your surroundings. As a standard action, you can create a magical sensor that provides visual information as the arcane eye spell (PH 173), for up to 1 minute per day per disciple level (which can be expended gradually, minimum 1 round). The effect of this ability is identical to that of the arcane eye spell, except that the magical sensor is shaped like a dragon of Fine size. The moment you stop concentrating on the invisible sensor, it winks out of existence and must be created again.
Natural Armor Bonus (Ex): By the time you reach 2nd level, your martial training has begun to harden you against physical attacks, providing you with a +1 bonus to your natural armor. This bonus increases to +2 at 4th level.
Frightful Attack (Ex): At 2nd level, you can unsettle your foes by evoking the presence of the dragon within you. This ability takes effect automatically whenever you make an attack roll against an opponent that has fewer Hit Dice than your character level. The target of your attack must succeed on a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1d4 rounds.
Dragons and creatures with the dragonblood subtype are immune to this effect. Creatures that succeed on this save can’t be affected again by your frightful attack for 24 hours.
Keen Senses (Ex): When you attain 3rd level, your senses dramatically improve. You can see four times as well as a human can in shadowy illumination, and twice as well as a human can see in normal light. If you can already see farther than a human but not as well as indicated above, your vision extends to this improved distance. If you already have improved vision that matches or exceeds this distance, your vision does not improve.
You also gain darkvision out to 120 feet. If you already have darkvision but not out to 120 feet, your current darkvision extends to that distance. If your current darkvision already extends to 120 feet or more, your darkvision does not improve.
Glare of the Enraged Dragon (Su): At 4th level, you can use a swift action (see page 122) and focus your dragon heritage into an enraged glare that you direct against any creature within 30 feet. The target of your glare must succeed on a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1d4 rounds. This ability can be used a number of times per day equal to your disciple level. Affected foes that are already shaken become frightened instead.
Blindsense (Ex): At 5th level, your senses dramatically expand. You gain blindsense out to 30 feet. If you already have blindsense out to 30 feet or more, the range of the ability does not improve.